If you're falling, land on enemies for a bounce that breaks your fall. Jump up and hover into the little spot there to get a red coin. At the end of the game, Lady Bow returns to Boo's Mansion after her adventure with Mario, and receives an invitation letter to Princess Peach's party. To beat Chief Chilly, just keep spinning with X as you move towards him. In the following room, drop downward and hit a question switch to lower the . Jump from platform to platform and get the Silver Star there and get back out. Go left for a red coin. and jump back onto the moving platform. 21. At the top, grab Hover FLUDD and jump onto the magic carpet at the top. Up on this platform, climb the structure until you reach the top. On top of the box in the first screen Fall down past the platforms and on the yellow stone building is another block you can spin to destroy for coins and red coin (2) on left Fall down further and in the middle of the rotating green platforms is another red coin (3). Go left and drop down the hole for another red coin, then drop down the hole and go left for another red coin. Number 1 would correspond with the first coin on that row, and so on. Ignore the red coin for now and keep going right. You may want to do the #Floating Mansion in the Sky first so that you get rocket FLUDD early on. Head right and rocket up the column of coins, fall slightly left to the cloud with red coin (1). You can also fire Mario a little more to the right to get the star coin (2) (very hard to get). Rocket up and to the left. Jump onto the platform above and keep heading left. To get this star easier, you can do the Shining Atop The Ancient Pyramid mission first to get the FLUDD. On the carpet ride leading to the Cruising Ship, it's behind some breakable bricks at the far right. Head to the right but when you see parts of the floor missing, jump and hover all the way to the right and then go up. tag: You can now enter the first room right of the Level Designer. Go higher, get on the green platform that moves to the right, and get set to jump up and spin for the final red coin (8) and another star coin (3). Jump up them, then use the Sling Star to shoot yourself into the next area. Go all the way to the bottom of the Vertical Hallway and go to the right. It's easier to aim falling in a straight line, so jump to a platform moving vertically rather than horizontally. 5. Jump through the log bridge and triple jump up the cliff. From the Rocket FLUDD box, rocket yourself up, then jump onto the mushroom and rocket yourself up again. Go over the waterfall..and over the rising falling platforms and jump over the gap. Snowman's Land: The right room on the first floor contains a vase. But now you have to jump from metal platform to metal platform while going left! Underneath that little platform past the oasis. If you jump right over the gray rotating squares, you get to a warp tube that takes you to #Thwomp's Castle (secret course). Notifications View All. To the left are rotating platforms with a red coin (6) in the middle. In the third you have to jump onto one of the pair of yellow balls on a rod to get up to the rocket FLUDD and a star coin (3). This way skips the first half of this section, but it's a bit hard to pull off. Note: if you head to the left and zoom out , you see a door at the top of the cliff hemming you in. Run across the row of Thwomps for a red coin. At the end of the second magic carpet, as the sign says "You could go either Right ot [sic] the Cruising Ship, or Left, to the Floating Mansion in the Sky. Jump and Turbo yourself onto another cloud. In New Super Mario Bros., there are three Star Coins in each of the eighty levels for a total of 240 Star Coins.Collecting a Star Coin adds 1,000 points to the player's score; some Star Coins may be hidden in areas that require power-ups such as the Mini Mushroom or the Blue Shell to access or collect them. Jump up into it and shoot yourself up. You can now easily get to the above-mentioned star coin (2). 4. Left on platform for (1). Jump down and get it! Where the roof dips between the Hazy Maze Cave painting and this door you can jump to the roof. Staircase to upper floor: Triple Jump on the stairs and hit the hole. The red switch on the "dock" makes wood blocks appear, leading to a silver star (1). To the right above a wooden building is a spin star, this fires you to a red coin (4). 6. BOMB-OMB BATTLEFIELD: Jump onto that moving platform and grab the blue coin, then drop down and run to the right and take the high path. Go all the way back..past the cannon placeafter thatkeep going and when you get to the other side..get off or drop off at the bottom route.Keep going until you see a gap..go down. Once on the ground, head left along this to the Side Room with the magic carpet, and the Red Coin Map sign. To the left is a Star Coin (4) and to the right is a red coin (3). Jump onto the moving platform there, then jump to the left onto the rotating platforms. He died the third time you knocked him off the platform. You can do Shine #5 now if you want. Finally, by the front side of the mansion are a Save Block and a Heart Block. Below the first goomba on the second body of water Shine: Above coin number 8. Boo's Cemetery is the sixth level of Super Mario New Star, and is the first in the castle interior. There are also crates containing a glass of Maple Syrup. Exit that room and Rocket up and to the right. 5. Jump up and hop across the platforms there for a Star Coin! Spoiler: Every time you walk through the door, you can change characters between Mario and Luigi. On the center spike to the right of the bottom corner Boos in the mansion are crazy for Lady Bow. If you run out of invisibility, repeat. Now all you gotta do is jump to get the Shine Sprite! At the top, go left. 4. Climb up the mountain until you come to the spot where you got Hover FLUDD. From the start, run to the cracked block at the edge of the structure and break it open. Bow wants Mario to defeat Tubba Blubba for them, and promises to give him Skolar, the Star Spirit Mario is trying to save, as a reward. Just jumpHOLY CRAP! KEEP RUNNING TO THE LEFT!!!!!! is reaching its climax! Hover to the left to get a red coin and then jump into the cannon and fire yourself up again. 3-8 Walk over for a new screen and jump over the tipping log..now here is the place FILLED with red coins. You'll find the first Red Coin behind the haunted piano. Go back to the Upper Hallway and jump into the painting to the right. Jump again and there's a spin star that takes you to #Secret of the Sky (secret course). Go left (grab the Star Coin!). The first door you come to (to the right of the FLUDD) takes you to a higher part of the room filled with Boos. In the basement, activate the water switch and swim up through the hole. Tag: Wet-Dry World is called Wet-Dry World for a reason, use that to reach the top. Jump up and then rocket up through the ceiling. No Major Skips. The next coin (3) is on the suspended block after the green blocks. Get the metal cap above the raise water switch (it's already set), jump left take the green platforms through the rings and spin to destroy the blocks on the left full of coins and a red coin (1). Anyway, start by heading right towards the pyramid. Before you go into Bob-Omb Battlefield, go into the second door to the left of the castle entrance doors and jump into the wall to the right. After you open the door, you're on top of a wall surrounded by spin stars. Do this two more times and he's out! In the final section of fast-moving lava, skip platforms and if you do burn take advantage of the big jump it gives you. Once you get the key, you'll find out that it's cursed and you're sent far away! Continue left and take the platform up. Rocket to the higher mushroom and again on the balance platform to the right (watch out the Yoshis). The fourth Red Coin is in the top-left door of the main room, floating above a Paratroopa. Now dive underwater (use Turbo FLUDD as a booster) and hit the two switches there. Ride the moving platform to the right (beware the pendulum) and jump to the platform on the right. Get up to the Upper Hallway again and enter the Star Door on the left. Jump into the painting there. Big Boo Head right, spin through the wood, head up keeping to the left, when you can't go any higher follow the passage left to an area with a FLUDD! Don't get the Shine Sprite just yet. Dementsprechend wurden die Soundtracks gewhlt, aber auch Elemente aus Super Smash Bros Melee und Super Smash Bros Brawl sind zu finden. If you're quick enough in climbing it, you can get another Star Coin! Jump onto that cloud, and then double jump and rocket upward. Open the Rocket FLUDD box to refill (did you know that? Head right past the battlefield, jump and hover through the fast platforms, then use the spin stars to launch you onto the lava wheel. To get to the second staircase, do a crouch then backflip from near the top of the first staircase. Below this is a star coin (1), but it's hard to get to because of the updraft. 7.In the upper left doorabove the flying turtle after the heart. Go to the right when possible and get onto the last moving ice. Goomba Don't fall off. Wingless Skelegoonies are just Skelegoons without wings. A couple of ways can lead you everywhere in the castle. After the circle platform, head to the left. There is a sofa that shoots Mario to the chandelier. After various levels of hard, a sling-star takes you up to the top. From the magic carpet room go left, and fall into the toxic ooze. -> This walkthrough only covers the locations of the star coins, not the locations of the secret levels in which they are hidden. "Both Green & Golden lights shimmer from the other side of the door, however, something is preventing you from opening it." Argh! Head back left and use the rotating green platforms to jump to the final silver star (5). This is the first shine sprite in the storyline in the Star Map. Use "Z" to close out of the sign, like all signs. Hasn't really got a tag. Press Up beneath it. Now that you have rocket FLUDD, you can rocket up to the ledge with a red coin (5) above you, spin to break through the blocks guarding it. Rocket straight up. Repeat and go into the next area. The leftmost silver star is inside a brick box with sliding platform entrance, so time your rocket FLUDD thrust. But you have no FLUDDs unfortunatelyoh well. Get back to the Turbo FLUDD near the Underground Lake. and then go left. Edge of the Mushroom Kingdom: (Note: You need 63 shines to access this level.) Between those buttons is a door to the castle moat. When you find a cracked block, break it to get a red coin. Hazy Maze Cave: This is the top of the Emergency Exit from the Toxic Maze below, where Star Coin (6) is hiding.). Five Silver Stars are hidden here. But anyway, head to the left and jump into the cannon. Go get it! Go to the left and enter the doors there. It is a big, haunted house with many windows. You have unlocked 1 short of Every Shine Sprite in the game. tag: Here in Tall Tall Mountain, anyone who can climb all the way to the top deserves a reward. From "The Underground Lake", get the metal cap and stomp through the underwater block to the far left. Either exit to the left and return to the Vertical Hallway or fall to the bottom of the cavern with rotating green platform and go left to rejoin the Vertical Hallway. Pretty high up in the center is a red coin (6). Head left past the moving green platform to the hover FLUDD box. Just deal with it like it was Chief Chilly and you'll have a Red Shine Sprite that's needed to access the Top of the Castle! Being ghosts, Boos are invincible. Move right, keep moving right, when you're warned about the bottomless pit go up and make your way over. -> The star coins are listed in order as they appear on the pause screen. Grab the coin inside it, then drop to the ground. On top of the bookshelves is the Boo's Portrait. Jump onto the platform at the right and hop across the triangles, up the circle platform and across the last set of triangles to the Shine Sprite! One-up in the middle of blocks, you'll need FLUDD to get it? In the sky of the first area. The End? Jump into the Sling Star and blast up for another Silver Star. Get also the FLUDD and the Star Coin (5) between the moving platforms(crouch, and when the moving platform begin to go up, shoot to the coin,fire a little longer to the wall after having it, and you should get out of this without losing life by bouncing on the wall.) : after this point if you get a game over you have to start this section of the final battle over again till you beat it, it's extremely frustrating!) One way to get to it is to stand on the lip of the earth to its left facing it, and press down to zoom downwards to it. Drop down and ground pound the block and keep going down. When. and "THE END?" Rocket up and grab the Metal Cap. Fall down the shaft, then head right and get the turbo FLUDD. There is a glitch here..just get one red coin and then die in the underwater..and then the sprite will be there. SHIFTING SAND LAND The door to the right of this leads to Snowman's Land. Destroy the box and grab the Star Coin. Enter it to go to the course. In this area, keep going up. The right takes you to a locked door that requires a second key from Bowser, and you can use a rocket FLUDD right above it for a super-secret path to The "Endless" Stairs on the left, and a Sling Star that leads to #Bowser's Castle, And the #Secret upper passages. Fly to the left to the cloud with the Hover FLUDD (don't forget to grab the Star Coin on your way). Hit him three times to defeat him. 4. An overview of Gateway Galaxy in the Gate dome - Super Mario: Galaxy. The four special doors are to the right of the level creation portraits. However, the stairs in the lobby only lead to the second floor. Same first two magic carpets, then head left as the sign says. Go up and over the high hill and drop down. Get the hover FLUDD, then head across the spinning triangles and collapsing lumps. You'll have to step on the lift, then step off and fall down onto the red coin, then climb back up. Indeed. Drop back down and right. Go all the way left to get the coin. Go up and find two more red coins (6 and 7) either side of another set of four rotating platforms. Grab it and shine sprite will appear. C $79.99 C $ 73.83 in stock You can see the outlines of a door there. It gets a bit tricky here. Red Coins can be tricky, but did you know that they can actually flip you off (the platform)? On the path with the falling boulders, about 2/3 up, there's a high lip to the right. 4. On the first big ice chunk Repeat (use the coins to help you). From here, keep heading right. Bob-Omb After the water level is higher, get in the cannon, fire about half-way between straight up and right so that you fall down the blocked-off passage on the right. One of them is below a gray platform that lowers. Swim down to the blue switch underwater to lower the water level, then go left and spin to destroy the blocks around the silver star (2). Aim for the Star Coin. Don't go into the pipe just yet. Go to the top and use the slingstar. You can aim for a row of four rotating platforms above. 2.Below the hills in the first screen--Spin attack the blocks and then get the coin Any FLUDDs you get in Peach's Castle should be with you in this course now, so it's a good idea to grab all three Fluids before coming to this area. 8.At the end when you get on to the top platform, Shine: In the place FILLED with red coins. (To the left of the magic carpet is a flat section with ledges visible below it within the rock. Jump and hover to the left, go to the wall and jump and hover up. At the top when you get on to the blue block (still first screen) This means that, along many other routing restrictions, the runner must collect 32 shines before entering Bowser's Castle. 3. The floating island is to the right of the Star Coin. In the second part, triple jump on to the spinning platforms high in the air. They are large and shiny and should stand out rather prominently. Make your way left across the turning gray blocks into another room containing a red coin (4), a 1-up, and at the top left, the green switch! If you go left and jump on the block, you get to a door that takes you to the far left of the big brown room. Once you get to his castle and defeat lots of enemies, he'll summon a big bully. Hover off, rush up the logs to the top. Two red coins are there (One underwater and one hovering above the tipping logs). Yup! Dive underwater and use Turbo FLUDD for a boost. Get Hover FLUDD and jump onto the moving platform. Instead of hovering over the fake floor, drop through it to the room below. If you don't fall down in the cable room, just make your way around, use hover a lot. Fall down from this onto a fairly big floating green island. by Zunar on November 22nd, 2009, 8:29 am Jump up the platforms on the left, jump left into a hidden passage in the wall that leads to a secret area. First shoot straight up from the cannon to get another red coin (4). Head towards the Floating Ship but at second intersection and go to the left instead of to the right. Now there is two ways to do this. and fall through the gray supports and hover to get the star coin (6) underneath it. Jump across the platforms here (do NOT get the invisibility cap) and grab the key. Go right and jump into the first painting you come to. Run and grab the blue coins then quickly run out. In the Mountains area, use the invincibility star to kill the Bumpties surrounding it. Try getting a running start with the turbo and jumping from the fifth flat block from the left. It has three floors. 7. You now have to get back to where the Rocket FLUDD was. See you next time!". You need 63 Shine Sprites to access this area. Jump to where coins are and break the ice there. Climb the first set of stairs and use the platforms to get to a red coin. 2. Jolly Roger Bay. Go back into the basement and jump into the Hazy Maze Cave painting. Grab the invisibility star and head back to the left. Go right. until you get a shine in them. that you can fall onto as the carpet comes, then spin to get into the mansion. There's another door in the center, and a symmetrical one high up one on the right spire. Revisit the castle once you've gotten the hover or turbo FLUDD and you should be able to get this coin easily. Then get the Shine Sprite. tag: Swing across along the Giant Pendelums to reach this Shine Sprite. Ok, first you should jump on top of the moving platform and then jump onto the platform to the right. Jump into the updraft to the left of the cloud with the sign to get one, then take the updraft opposite the cloud and grab the Rocket Nozzle. In the Steps area, hover/rocket above the map sign. Go in the water and turbo left for the silver star (2), then turbo back. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Now go all the way to the right from where the low switch is. The clearing in front of the mansion connects to Forever Forest via the fence and Gusty Gulch via the back gate. In the shaft leading down to the underground lake, stick to the left to enter a hidden passage. Jump into the Sling Star. After that find a orange platform and jump on it (preferably doing it at the upper part to avoid falling into the void). The big, royal-looking room on the third floor is where Lady Bow and Bootler live, and where the Star Spirit Skolar is temporarily imprisoned. Go to the top-left Star Door and enter it. There are four doors around this room, each leading to a course that has a red key. You now have a free Star Sprite! The latter is open after Lady Bow joins Mario's party. Go right and press the switch, then grab the invincibility and dash back to the left. As he scours the mansion for Power Stars, one room accessible right from the moment Mario arrives has the biggest shock of them all. Double jump off the top of one of the logs that are stuck in the ground and hover straight up. If you see a red coin, jump off it and grab the coin, then quickly get back on. Now things start to get a bit tricky here. At the top, head left. Just bigger versions of Goombas. 4. You will need to go slightly right or you will end up down where you started. Now keep going right and run through the heart. 1. Frosty FLUDD (Turbo): 5. After that, go to the right across the rotating platforms and climb the moving platforms. Just take the sling star to the left of start 1. Bowser's Castle: In the top right key room (Bowser's Lab). Then swing to the left and go up, then to the right. When you make it all the way to the upper left, you get a FLUDD,iwhich lets you get the star coin that is to the right and slightly above the platform, by jetting up to it from underneath. All your favourite tracks and characters return from the Wii U version but you'll also find all DLC tracks and characters, as well as . Basement, Room with the Boo Painting: Activate the switch to raise the water and find the hole near the Boo painting to jump up. Star Coin 2: The second Star Coin is in a hidden area, in the wall to the right of the stairs-like platforms with many Scaredy Rats. Keep going up until you reach the Wing Cap (White Star) and jump into the cannon. :D. When you start the game, you need learn how to arrow keys to move, FLUDD and special keys. Straight up is a Star Coin (2). In the tower just spin a lot to push bullies out of the way. King Boo on his board, King Boo's Haunted Hideaway. If you do it fast enough, you can knock the penguins down and get another Star Coin! 8. In the pit room, rocket boost up where the cannonballs are falling down. In the underneath crate in the room below the right room on the first floor. Go all the way across and enter the door there. The next door over takes you to the floor of a room filled with Boos. To the right of the three spinning platforms that are IN the forth body of water Things get a bit tricky here. 3. Dieses Fangame basiert auf Super Mario 64, Super Mario Sunshine und Super Mario Galaxy! Jump into the Sling Star and shoot yourself to another secret course: Kamek's Castle.
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