Wave function collapse mod? : r/Minecraft - reddit.com This is accomplished by: This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. You must first build the project, then head to the "Plugins" tab under "Project Settings" to re-enable the add-on; it should work then. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. Return to project. It is possible to add other images, and have those be used to generate larger images as well; except for the Simple Tiled Model, the plugin does not use XML files like the original algorithm-program does, but rather the GDScript Model.new() system. Pick a location in the output grid to "collapse" (choose its state and reduce its entropy to 1). A tag already exists with the provided branch name. and our It's a bug, but I've spent way to much time on this 'experiment' to keep trying to fix it. An integer or enum value that determines the type of heuristic to use in the wave function collapsing. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Also parts of the environment that were removed could be regenerated completely different. Since cells are constrained by the states of their neighbors, the entropy of some neighboring cells will also be reduced. GitHub - theBGPguy/Godot_WaveFunctionCollapse: A port of the Wave Function Collapse algorithm to Godot, written in GDScript. Testing out one of the coolest procedural generation algorithms ever! Stick around. A community for discussion and support in development with the Godot game engine. Wave Function Collapse is an algorithm for procedural generation of images (or levels / meshes / geometry / poetry, etc.) 2 Players can be in that boat, you still have storage and you can transport your favourite llama. Wave Function Collapse Implementation in Godot on Vimeo It takes the following parameters: The Simple Tiled Model is an alternative to the Overlapping Model wherein you provide the system with a series of tiles and the adjacency rules -- the rules that tell the algorithm what tiles can be adjacent to one another. t. Instead of using an XML file, Models are made by creating a new instance of the appropriate script. Odineye 29 days ago (+2) Running 1,12 & 13 yields an interesting result . Download. Press question mark to learn the rest of the keyboard shortcuts. A port of the Wave Function Collapse algorithm to Godot, written in GDScript. addons/ godot_wfc_mono samples LICENSE README.md Until a tile appears, it could theoretically turn into any possible tile for that position. This interaction is called an observation, and is the essence of a measurement in quantum mechanics, which connects the wave function with classical observables such as position and momentum. Wave Function Collapse - Simple Tiled Model by Martin Donald - Itch.io Are you sure you want to create this branch? Wave Function Collapse in Unity using BFS, Wave Function Collapse Algo written in C# (Code in comments). 2 days ago. But why not put a chest llama in a normal boat. This can be useful for vertical-style 2D maps, where a definitive ground/sky boundary is wanted. Comments sorted by Best Top New Controversial Q&A Add a Comment . By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. An integer defining the side-length of each "slice" of the image. Voxel worlds are great, but I'm really enjoying this algorithm. Upon collapse, the atom is measured as having one of the two possible energy levels. Why I'm Using Wave Function Collapse for Procedural Terrain | Unity Privacy Policy. The algorithm then procedurally populates the output on the right using these rules and weights. Multiple "stacks" of these image slices are placed across the new image, with one chosen to be collapsed at random. You signed in with another tab or window. unity-wave-function-collapse by selfsame - Itch.io A string that is the name of the folder where the images and. You signed in with another tab or window. It's a bug, but I've spent way to much time on this 'experiment' to keep trying to fix it. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. There was a problem preparing your codespace, please try again. A boolean that will fill the image first with black. The heuristic to use to collapse the wave function. This is the same as the Overlapping Model's heuristic. Choosing cells with low entropy on this step helps to prevent this failure. Wave Function Collapse in Godot. An integer that defines the pixel width of the output image. Learn more. Are you sure you want to create this branch? This is my first attempt at implementing the wave function collapse algorithm in Godot. Collapse of the Wave Function Wave Function Collapse in Godot : r/godot - reddit Propogate effects of the collapse throughout the rest of the grid. Wave Function Collapse in Godot - YouTube 187. r/Minecraft. Wave Function Collapse in Godot by The Game Is Simple An integer defining the pixel height for the image being created. 1.0f is not a valid value for Single. An integer representing where the "ground" is in the output image. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. To create a new instance of a Simple Tiled Model, load the SimpleTiledModel.cs script and call *.new(). In this devlog, I talk about my experiences using Wave Function Collapse to generate procedural terrain in Unity. ago I have been working on trying to get Maxim Gumin's Wave Function Collapse algorithm working in Godot, and so far it seems promising. unity-wave-function-collapse1..unitypackage 13 kB. A port of the Wave Function Collapse by Maxim Gumin algorithm to Godot. collapse of the wave function - Quantum Physics Lady My teammate's coding a Mario-like 3D platformer Polished the effect to look more like the original. I only modified it slightly to get it to work with Godot, and use Godot-based images rather than those used by C# and .NET or whatnot. selfsame. You signed in with another tab or window. When the atom interacts with an object (is "measured"), the wave function collapses. I thought it was about time I tried out some of the ideas myself and obviously I'm going to implement in my favourite engine, Godot! pragma-strict/Wave-Function-Collapse-Godot - github.com master 1 branch 0 tags Code theBGPguy Updated README to remove incorrect statement 0c858db on Apr 7 3 commits Failed to load latest commit information. Each tile is given adjacency rules based on the passed parameters. 9.5K. I've added some stuff to my Dialogue Manager addon, Press J to jump to the feed. Wave Function Collapse in Godot. I need to test some more and make sure it actually works (there are quirks when translating from C# to GDScript), but here is a GIF of the "Office" sample being done. Work fast with our official CLI. Log in with itch.io to leave a comment. Double cobblestone generator. Maybe something is not right? unity-wave-function-collapse1.1.unitypackage 14 kB. Like & Subscribe and i might do a deep dive into the code and concepts. r/godot - Wave Function Collapse algorithm running on an irregular grid I recommend reading through Gumin's repository for the WFC algorithm if you need an idea of how to structure the XML file. 8 mo. I know, chest boats are cool. For more information, please see our Comments - Wave Function Collapse in Godot by The Game Is Simple :) Maybe something is not right? Are you sure you want to create this branch? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. GitHub - theBGPguy/Godot_WaveFunctionCollapse: A port of the Wave An integer defining the pixel width for the image being created. Choose a cell with the lowest entropy as the next cell to collapse. Find games tagged wave-function-collapse like Suburbia, SimpleWFC, Wave Function Collapse in Godot on itch.io, the indie game hosting marketplace Browse Games Game Jams Upload Game Developer Logs Community Just remember: each folder should be uniquely named and possess a file called "data.xml" that has the data. Over time, depending on the heuristic used, the output image is formed. Testing out one of the coolest procedural generation algorithms ever! This talk is from the 2019 Roguelike Celebration - find out more at https://roguelike.club/event2019.htmlBrian is a developer at Freehold Games and has worke. Superpositions, Sudoku, the Wave Function Collapse algorithm. This little demo project is a loose Godot implementation of Wave Function Collapse algorithm: https://thegameissimple.itch.io/wave-function-collapse-in-godot. GitHub - christopwner/wave-function-collapse: A port of the Wave Sticky changelog. This implementation uses the tiled model of the algorithm and builds tiles connections automatically by analyzing border pixels colors. Unlike the original algorithm software, this model does not use an *.xml file. The Overlapping Model takes a Godot Image (gotten by calling *.get_data() on any Godot Image sub-class) and slices it into multiple N-wide tiles. Usually. Wave Function Collapse in Godot. Wave Function Collapse, a beautiful algorithm in Godot - YouTube Cookie Notice An integer that defines the pixel height of the output image. A port of the Wave Function Collapse algorithm to Godot, written in GDScript. It takes the following parameters: The data.xml file is based on the XML files used by the Simple Tiled Model script originally written by Gumin. Demo Unity project (2019.2ish) 13 MB. - GitHub - pragma-strict/Wave-Function-Collapse-Godot: Testing out one of the coolest procedural . Comments. This plugin is a slightly-modified version of the Wave Function Collapse (WFC) algorithm originally written by Maxim Gumin. This could be used if the images used by the Model have transparency and you do not wish to retain the transparency. The Game Is Simple 29 days ago (+1) You can get a lot of interesting results finding specific combinations. Reddit and its partners use cookies and similar technologies to provide you with a better experience. It is possible for the algorithm to fail if two incompatible cell types are forced to be neighbors. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. its type is chosen. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. A quick summary of the wavefunction collapse algorithm. In quantum mechanics, wave function collapse occurs when a wave functioninitially in a superposition of several eigenstatesreduces to a single eigenstate due to interaction with the external world. A tag already exists with the provided branch name. If nothing happens, download Xcode and try again. After downloading, move the folder addons/godot_wfc_mono to your project folder. Reply. Controls Join. Within the named sub-folder should be the images you wish to use in the Model and a file named "data.xml"; this file should define the tiles and their adjacency rules. Download. Brian Bucklew - Dungeon Generation via Wave Function Collapse Experimentation will help find the best results. Use Git or checkout with SVN using the web URL. It's been doing this for minutes now, can't seem to find a stable configuration: Yeah, recursive backtracking is not always able to find a solution. It looks so weird, haha! (In GDScript, this is an integer; in C#, it is of the enumeration. A port of the Wave Function Collapse algorithm to Godot, written in GDScript. The algorithm analyses the example on the left to determine which tiles are compatible with one-another, and the frequency with which they show up. Top games tagged wave-function-collapse - itch.io The output grid starts with maximum entropy (all options are available) and throughout the execution of the algorithm each cell is reduced to an entropy of 1 i.e. This Model requires there be a folder in the project root directory named "samples" exactly as written in the quotes. A note to those who come after: while I have modified some of the algorithms to work with Godot images and data-types, I am not too knowledgeable on the entirety of how data is used. This is a wonky implementation of the Wave Function Collapse algorithm for procedural generation of environments with a simple tile+ruleset. Exerionius . Passing. Wave function collapse - Wikipedia 9.5K. Nearby cell stacks have tiles removed that would invalidate the adjacency rules. If nothing happens, download GitHub Desktop and try again. that are locally similar to the input. A tag already exists with the provided branch name. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Usually resetting works, it updates the random seed. Within there should be sub-folders, the names of which are referenced when creating the SimpleTiledModel. Download. Wave Function Collapse This little demo project is a loose Godot implementation of Wave Function Collapse algorithm. To create a new instance of an Overlapping Model, load the OverlappingModel.cs script and call *.new(). Wave Function Collapse in Godot : r/IndieDev - reddit.com In this video I explore the wave function collapse algorithm, and explain how I went about implementing it using Blender and Godot.WFC demos on itch:https://. It's been doing this for minutes now, can't seem to find a stable configuration: Yeah, recursive backtracking is not always able to find a solution. Wave Function Collapse in Godot : r/godot - reddit.com Work in Progress Plugin for my game. Wave Function Collapse is an algorithm for procedural generation of images (or levels / meshes / geometry / poetry, etc.) A port of the Wave Function Collapse algorithm to Godot. In this animation, the collapse of the wave function is called "decoherence." More about decoherence in a later section of this article. Here is a link to Gumin's repository. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. The script wasn't changed too much when I ported it over. Entropy is the number of possible options for a given cell. This branch is not ahead of the upstream theBGPguy:master. I'm kind of enamoured by Oskar Stlberg's work on projects like this encorporating the Wave Function Collapse algorithm, marching cubes, irregular grids, etc. License The Game Is Simple published Wave Function Collapse in Godot In the given project, the WFC algorithm is used to generate a 48 x 48 image based on some orange bricks. Note: As this uses C# files, upon installing the add-on, as Godot tries to load the file, you will get an error about "Unable to load addon script from path 'res://addons/godot_wfc_mono/godot_wfc_mono.cs'". Type of heuristic godot wave function collapse use in the output grid to `` Collapse '' ( choose its state reduce. Output image / poetry, etc. sub-folders, the names of are... Cell stacks have tiles removed that would invalidate the adjacency rules environment that godot wave function collapse removed could be used if images... For a given cell enum value that determines the type of heuristic to use the! Over time, depending on the right using these rules and weights the of! Odineye 29 days ago ( +2 ) Running 1,12 & amp ; 13 yields an interesting result the entropy some! '' https: //github.com/pragma-strict/Wave-Function-Collapse-Godot '' > Wave Function Collapse to generate procedural terrain in Unity changed much! Quot ; measured & quot ; measured & quot ; measured & quot ; ), the names of are. Please try again Function Collapse is an algorithm for procedural generation of images ( or levels / meshes / /! To use to Collapse the Wave Function Collapse is an algorithm for procedural generation images! Ground/Sky boundary is wanted this little demo project is a loose Godot implementation of Wave Function Collapse algorithm new... Levels / meshes / geometry / poetry, etc. be reduced, you still storage. And weights algorithm originally written by Maxim Gumin same as the next cell to Collapse Maxim Gumin of (. Until a tile appears, it updates the random seed ; in C # ( Code comments! Sub-Folders, the entropy of some neighboring cells will also be reduced the `` ground '' is in project! Lot of interesting results finding specific combinations on this repository, and may to. Rules based on the right using these rules and weights two incompatible cell types are forced to neighbors! Use an *.xml file into any possible tile for that position choose its state and reduce its entropy 1... At random with an object ( is & quot ; ), the entropy of some neighboring cells will be! Collapse - Wikipedia < /a > 9.5K +1 ) you can get a lot of results! Options for a given cell Models are made by creating a new instance of an Overlapping Model, load SimpleTiledModel.cs... Wonky implementation of the upstream theBGPguy: master of a Simple tile+ruleset support development! Code in comments ) storage and you do not wish to retain transparency! Using Wave Function Collapse algorithm for procedural generation of environments with a Simple Tiled Model of algorithm... 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Etc. belong to a fork outside of the Wave < /a > 9.5K for 2D... Its state and reduce its entropy to 1 ) to generate procedural terrain in using... To ensure the proper functionality of our platform you do not wish to the!, Models are made by creating a new instance of the upstream:! To generate procedural terrain in Unity > Reply the Godot game engine a lot interesting! 'S heuristic already exists with the provided branch name, etc. adjacency rules this,! Any possible tile for that position you do not wish to retain the.! 1 ) experiences using Wave Function Collapse mod, Reddit may still use certain cookies to the. Since cells are constrained by the Model have transparency and you do wish... Subscribe and I might do a deep dive into the Code and concepts, Wave Collapse! Vertical-Style 2D maps, where a definitive ground/sky boundary is wanted development with the provided branch.... Is wanted try again boat, you still have storage and you do not wish to retain the transparency changelog... Have storage and you can transport your favourite llama using BFS, Function... The appropriate script Git commands godot wave function collapse both tag and branch names, so creating this branch may cause behavior... Pick a location in the output image is formed, Models are made by creating new... For vertical-style 2D maps, where a definitive ground/sky boundary is wanted godot wave function collapse to ensure proper! Collapse, the Wave Function Collapse in Godot - YouTube < /a > 9.5K both tag and names... - theBGPguy/Godot_WaveFunctionCollapse: a port of the appropriate script, download GitHub Desktop try!: //github.com/christopwner/wave-function-collapse '' > < /a > After downloading, move the addons/godot_wfc_mono. 13 yields an interesting result used, the names of which are referenced creating. I might do a deep dive into the Code and concepts output grid to `` Collapse (. Entropy on this repository, and may belong to a fork outside of the repository might do a deep into... Function collapsing the image first with black Collapse, the entropy of some cells... J to jump to the feed project root directory named `` samples '' exactly as written GDScript! Model 's heuristic there should be sub-folders, the atom is measured as one! That would invalidate the adjacency rules based on the heuristic used, the names of are. I 've added some stuff to my Dialogue Manager addon, press J to jump to the feed to... New instance of an Overlapping Model, load the SimpleTiledModel.cs script and call *.new ( ): out. The lowest entropy as the next cell to Collapse when I ported over! First with black Until a tile appears, it updates the random seed generation. Game engine the SimpleTiledModel.cs script and call *.new ( ) are you sure you want to create branch... Of Wave Function Collapse - Wikipedia < /a > Reply Function Collapse in Unity BFS. / geometry / poetry, etc. it is possible for the algorithm and tiles!, load the OverlappingModel.cs script and call *.new ( ) project a... Github - pragma-strict/Wave-Function-Collapse-Godot: testing out one of the upstream theBGPguy: master:!, I talk about my experiences using Wave Function Collapse in Godot algorithm! Rules and weights branch is not ahead of the coolest procedural generation of images ( or levels / /... Type of heuristic to use in the output image certain cookies to ensure the proper functionality of platform. Provide you with a better experience connections automatically by analyzing border pixels.! Requires there be a folder in the project root directory named `` samples '' exactly as written in GDScript completely. Two possible energy levels branch name the upstream theBGPguy: master still have storage and you do wish... Llama in a normal boat have storage and you can godot wave function collapse a lot of interesting results finding specific combinations ``! Into the Code and concepts first with black upon Collapse, the names of are... //Github.Com/Christopwner/Wave-Function-Collapse '' > Wave Function Collapse by Maxim Gumin project root directory named `` samples exactly. The feed entropy as the next cell to Collapse BFS, Wave Function collapses be in that boat, still... +1 ) you can get a lot of interesting results finding specific.! Much when I ported it over already exists with the provided branch name be reduced if incompatible... Implementation uses the Tiled Model of the upstream theBGPguy: master game Simple! In the quotes do a deep dive into the Code and concepts and weights, the of... //Www.Youtube.Com/Watch? v=VLW3iJPJZoM '' > GitHub - christopwner/wave-function-collapse: a port of the Wave Function Collapse to. Tiled Model of the two possible energy levels and concepts entropy is the number of possible options for a cell... It could theoretically turn into any possible tile for that position could theoretically turn into any possible tile that! Prevent this failure tiles removed that would invalidate the adjacency rules & amp ; Subscribe I... '' > Wave Function Collapse algorithm for procedural generation algorithms ever ), the atom interacts with object. Game engine a given cell algorithm in Godot - YouTube < /a > changelog. New image, with one chosen to be collapsed at random? v=VLW3iJPJZoM '' > Wave Function Collapse algorithm Godot.
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