70 Attack Damage20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. For more information, please see our But I hope that the current state is good enough to have an impact on your game prep. The front page gives you a value-centric overview of the matchup, which could be helpful for your upcoming game. If the target was recently affected by Shields, gain the maximum benefit against that target (20 bonus Magic Penetration). The Optimal Powerbuidling Split - Ben Pollack. pantheon with our max pen build will focus on doing true damage to any target but also to be able to not only instant kill most of the targets, but also activate arcane comet tons of times just by using your comet spear, making the combination of these runes to be ideal for any kind of match up against our pantheon monster and cause of the huge OnderGok 2 yr. ago. 2 out of 5 stars, based on 1 review. In addition, Attacking 4 times causes Spectral Waltz to also grant 30% Attack Speed for the same duration.Ghosted units ignore collision with other units. Technically it is amplified by Prowler's Claw, but The Claw is used more often for mobility. Contrary to expectation, Rammus is not that bad of a matchup. Same thing as Irelia. +9 Adaptive (5.4 AD or 9 AP) Please login or register. Killing a minion grants the same kill gold to the nearest allied champion. Gain 35 On-Hit for each 20% Critical Strike Chance converted. Just annoying af. Restore (25% Base Attack Damage + 10% missing Health) for each champion hit (15s cooldown, reduced by Ability Haste).Mythic Passive: Grants all other Legendary items 5 Ability Haste. Ultimately, I hope that this tool can offer a new way of preparation for your games and make post-game analysis easier. Her item choice in Locket of the Iron Solari gives you super valuable stats you lack, while her ult engage allows your ult to hit a whole team. (40 second cooldown). Dealing ability damage to Champions reduces this item's cooldown by 0.5 second, up to 3 seconds per spell cast.Mythic Passive: Grants all other Legendary items 5 Magic Penetration. You can select spell points, items, runes, in-game stacks (e.g. Pantheon (6.80 points): Pantheon nerfs to put him away from support alongside S11 item changes really hurt Pantheon in this role. I want to receive promotions from our partners. the gigachad mathematically correct pantheon : pathethic. 60 Ability Power450 HealthAzakana Gaze: Dealing Ability damage burns enemies for 2/1.2% (Melee/Ranged) max Health magic damage every second for 4 seconds. 30 Attack Damage15% Attack SpeedPrecision: Attacks deal an additional 20 physical damage to Minions and Monsters. 20 Armor45 Move SpeedReduces incoming damage from Attacks by 12%. This is one of the features I would prefer to brainstorm with more of you before making a definitive decision. 15 Attack Damage15% Attack SpeedNimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds. Another core feature is the "Practice Tool on paper" (you can find it in the tool's "Combos" tab). Healing and bonus shielding reduced to 60% for Ranged users. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Once near an enemy (or after 4 seconds) a shockwave is emitted that Slows nearby champions by 50% for 1.5 seconds (90s cooldown).Refuel: Moving and dealing damage fills up the Chemtank. +6 Armor. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards. Ball onto you as you dive; then you Q and E the crowd. In certain situations slow-resist boots made more sense, but I would almost never go full AD/HP. and our You gain stacks over time, and reach the maximum number of stacks after 60 seconds.Vengeance: At maximum stacks, your Nemesis has 20% reduced Tenacity while near you.Active can be cast while dead and at global range. One core feature is an "on-paper" version of League's Practice Tool, where you can simulate combos on the enemy champion. And having Domination as the secondary runes, the extra damage from the cheapshot rune. Resurrecting the person you obliterated is unpleasant. 30 ArmorThorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Join the discussion and become an Artisan of War. Also easy. 30 Ability PowerGlide: Gain 5% Move Speed. 650 Health20 Ability HasteActive - Vow: Choose a Nemesis to start building a Vendetta (90s).Vendetta: Take up to 30% reduced damage from your Nemesis, 1% per Vendetta stack. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Her ult also allows you to land your like Leona. League of Legends, check the item set "Mathematically Correct Pantheon" for Pantheon on the Summoner's Rift with LoL Item Sets Builder 50 Attack Damage400 HealthBloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. The tool was initially intended as a pre-game help, post-game dive tool or theory-craft medium. Active - Consume: Consumes a charge to restore 125 Health over 12 seconds. Go in the moment she does. The equation that could be used would be: a(b) + c = compatibility. Strength of level-scaling effects are based on the ally's level. Privacy Policy. I watch a smurf video in season 10 in low diamond ELO. From my too frequent scrolling on this subreddit, I regularly bumped into a few posts asking for more tools to make game knowledge more accessible: one of the more infamous ones being an improvement to League's Practice Tool. Jax. The amount of lethality it can provide you is so outsized valuable proportional to other mythics that I don't know why it's available as is. 60 Armor60 Magic Resist15 Ability HasteActive - Unbreakable: Gain a (100 + 100% bonus Health) Shield that decays and grow 25% in size for 2.5 seconds. Only attacks and abilities apply Challenging Smite's burn. Healing is not reduced on AoE attacks. Create and share Champion Guides and Builds. Would you like to add a comment to your vote. Still, some effects (e.g. But now you're basically lucian mid/top with a cc and a block, and without the range. Each second spent in combat with champions increases your Heal and Shield Power by 7% (stacking up to 5 times).Mythic Passive: Grants all other Legendary items 10 increased health on Starlit Grace's heal. For Healing, I think it deserves its own dedicated section. Without armor or MR he still gets kill pretty easily and Sett's W isn't the hardest skill shot to dodge. You lack the ability to be an effective facetank for your team, and in low elos, your team won't be able to follow up by the time you die. You can also think of it as a short mini-combo involving the spell since some spells are more complicated (e.g. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers. Or for the tank players among you, have you ever wondered why your tank build still gets three-shot by the enemy Vayne? 20 Ability Power100 HealthGlory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). The gauntlets heard. The third and arguably the best pantheon skin i got. If you have suggestions or have found a bug, I would be keen to hear you. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. So, if you have a main champ you play regularly, just leave me a feedback comment here, New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now, I am sharing the project for the first time. Then, based on your inventory selection, the information gets updated. Consecrate: Grant nearby allied champions 5 Armor and Magic Resist. 40 Attack Damage40 ArmorSaving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown). 350 Health25 Armor25 Magic Resist20 Ability HasteImmolate : Taking or dealing damage causes you to begin dealing (12 + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds.Snowbind: Attacks create a frost field for 1.5 seconds and deal (12-85 / 6-42.5) bonus magic damage to all enemies in the area (4s cooldown, 6s cooldown for ranged champions). Did this guide help you? Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. La correcta construccin de Pantheon He encontrado, probado y abusado de una construccin tan OP que estoy seguro de que si la publicas en un vdeo acabar recibiendo un nerfeo. Mathematical beauty is the aesthetic pleasure derived from the abstractness, purity, simplicity, depth or orderliness of mathematics.Mathematicians may express this pleasure by describing mathematics (or, at least, some aspect of mathematics) as beautiful or describe mathematics as an art form, e.g., a position taken by G. H. Hardy) or, at a minimum, as a creative activity. 80 HealthFocus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Headquarters. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.Gain a new Mana Charge every 8 seconds (max 4). 100 Ability Power200 HealthCinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). Enemies that move across the field are Slowed by 25% for melee champions and 12.5% for ranged champions (increased by your max Health).Mythic Passive: Grants all other Legendary items 100 Health and 6% Size. Please verify that you are not a bot to cast your vote. The tool does not have, at any point, an interaction with a live game nor the League client. That said, I played MC Sett in ARAM last night and one shot 3 people with one W. crazy fun. He is not checkmate like any other AD champs. A small amount of resistances go a loooong way when you have a lot of HP & Shield. Each champion has its own depth, which you only get to know through lots of gameplay. Business Info . She can space well beyond your leap distance. 60 Attack Damage20% Critical Strike Chance30 Ability HasteDeft Strikes: Your critical strikes with Attacks reduce your non-Ultimate Ability cooldowns by 20% of their remaining cooldown. You probably know that %pen of 20% would take an armor value of 100 and observe it as 80. 55 Attack Damage45 Armor15 Ability HasteIgnore Pain: 35% (15% for Ranged users) of physical damage taken is dealt to you over 3 seconds instead.Defy: Champion takedowns cleanse Ignore Pain's remaining damage pool and restore 15% of max Health over 2 seconds. I'm a Toplane main that plays about everything there is in toplane. That being said, while this is the build that guarantees the most damage, it doesn't take into consideration other factors, like survivability and sustain. He'll yeet you away as you're leaping, but if you can manage to start the auto attack animation, it will finish because the empowered W is considered an unstoppable attack. 50 Attack Damage10 Lethality15 Ability HasteBlackout: When spotted by an enemy Ward, reveal traps and disable Wards around you for 8 seconds (45s cooldown). If you can get through laning phase with some good roams, you're fine. If two levels behind the average champion level of the game, monster kills grant bonus experience. If dealt by a Melee champion at top speed, the Attack also Slows the target by 50% for 1 second. Here is a screenshot of the champion stats & standard damages for a matchup between Ekko and Yone: Small note (for standard damages): They show you a rough estimate of the damages dealt/received by each of the champion's individual spells. Please email support if you cannot access your account. People who otp pantheon are so used to being that raid boss that just fearlessly ult into the middle of a team and starts jamming keyboard they don't realized that's not how the build is meant to be played. Amrevoe 2 yr. ago. If so please give them a vote or leave a comment. Shattered Time: Stopwatch is broken, but can still be upgraded.After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches. Wouldn't it make sense to include Mana Cost for the Combos section? You can see the most recently updated guides on the browse guides page. Ban this if you're going mid. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap. That's my only experience with it so idk, Been playing the mathematically correct sett and having a ton of fun. If she's smart, she'll Q through your shield and auto you from the other side. Let's consider what else is wrong with Pantheon as is. Explore the latest videos from hashtags: #mathematically, #mathematicallycorrect, #thematically, #materpantheon, #mainpantheon, #mathematic, #creatingapantheon, #hellenisticpantheon, #mathematicallycorrectsett, #multipantheon . Create an account to follow your favorite communities and start taking part in conversations. The definition of a mathematically correct sett Mathematically Correct Builds (MCBs) are just LoL builds that have been determined after a lot of work using a range of items and stats. 20 Ability Power10 Ability Haste50% Base Mana Regen, 20 Ability Haste45 Move SpeedGain 12 Summoner Spell Haste. Consider Eclipse's mythic passive. 400 Health500 Mana15 Ability HasteAwe: Gain bonus Health equal to 8% Total Mana.Mana Charge: Strike a target with an Ability or Attack to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. ThisIsTakenLol 2 yr. ago. You also will lose all lane priority. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.Drinking a different Elixir will replace the existing one's effects. Mathematically Correct Pantheon Build s11. 55 Attack Damage12 LethalityShield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% | 35% for Ranged Champions) for 3 seconds. I've been playing league since the middle of Season 10 and peak Bronze 3 that season. TDLR for the very busy (since post is quite long): https://www.alphameta.gg. Items are: Prowler's Claw, Essence Reaver, Boots, Lethality Item, Lethality Item, Blade of the Ruined King in order. It has no effect on Airborne or Suppression. Mathematically Correct Pantheon By Deep League Hello Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. The only redeeming part of Eclipse is its omnivamp, but we are specifically going BOTRK, and you might go Bloodline as well. With this build you want to jump in, delete someone, then e while backing off. Steam login has been removed. 35 Attack Damage400 Health20 Ability HasteSpellblade: After using an Ability, your next Attack is enhanced with an additional 12% (9% for Ranged owners) target max Health physical damage On-Hit (1.5s cooldown). Whereas if I see a standard build sett I think oh shit oh fuck I don't do damage to that thing. I would S some D for mathematically correct max damage pyke build :P. The thing I love about this build is that it allow you to bully people in the early game (as usual), BUT you have an actual late game. I posted my build and the duskblade helps with survivability and scales abit too. Website. super new at panth and (my level 64 self) thought this Pantheon Top patch 13.2 item tier list prediction. Even if they have some armor remaining, you'd rather get more AD and special effects. 30 Attack DamageActive - Crescent: Deal (100% Base Attack Damage) physical damage to nearby enemies. We also offer a variety of resources and events to help enhance your experience. Press J to jump to the feed. Find company research, competitor information, contact details & financial data for Pantheon Chemical, Inc. of Phoenix, AZ. It's funny to thing he was top tier a year ago and see his actual state, specially considering that if we see diamond and above he would be directly F tier. Stacks beyond the first heal for 50% less.Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 100 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 4 seconds (60s cooldown).Bloodlust stacks up to 5 times; 1 per champion. Here is a screenshot to give you a better idea: Ekko's combo ("E Q A") stands for a Phase Dive auto-attack, one forward Timewinder and one normal auto-attack hitting Yone. 60 Ability Power500 Mana200 HealthAwe: Gain Ability Haste equal to 0.5% bonus mana.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed. These dynamic effects are automatically handled by the tool. Each champion has its own unique set of "Combo Codes" that you can combine in any order to create your combo against the enemy champion. Lucian. Check out my channel with Heizman: https://www.youtube.com/channel/UCjiRDEkRru-ejjppwHw9gRgCheck out my merch! 9556 BuildZoom. Am I just bad? Now, after what seems like an eternity, I am sharing the project for the first time: In short, a matchup overview & theory-craft tool between your summoner champion against any other champion. Holds up to 3 charges and refills upon visiting the shop.Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage. yes, he takes more damage than resistance-building sett, but that's the point of the build. I think everyone had these moments where your full-build main champ did not bring the necessary damage to carry your team. Overview Champion Algorithm Game Items Compare Plugin Export/Import. 15 Ability Power70 HealthFocus: Attacks deal an additional 5 physical damage to minions. This is an unengaging lane you will not win, but you shouldn't feed at least. In addition, gain 15-35 Attack Damage for 8s (90s ).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by (50% | 35% for Ranged Champions).Additional damage not applied to targets with shields that only block magic damage.Item performance differs for melee and ranged users. Would you like to add a comment to your vote. We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. : https://www.twitch.tv/ZwagFollow my twitter! How big can the W damage be? And somehow, keegun's is better overall in sustain, damage, survivability, and etc. Pantheon is basically your "get out of jail free" card. 450 Health40 Magic Resist10 Ability Haste100% Base Health RegenBoundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%. The build maximizes damage while sacrificing survivability but it's okay because Panthoen could one shot someone before backing up with his E. It could be that this build just has less margin of error than the typical Eclipse bruiser build and my execution is lacking. For some champions types, this is as important as damage is for others. 8% Omnivamp vs. MonstersSear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.Auto Path: Smiting 5 times consumes this item upgrade your Attack-Smite, increasing its damage to monsters.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. If you're both on the same team, your map presence should be looming. This is obviously different to knowing the champions by their numbers. This gives you more flexibility in creating the exact scenario you are thinking about. Now since Vayne has many counterpicks in the mid-lane, it's quite important that you have a Pantheon top (preferably mathematically correct pantheon?).