- Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. The decks that want top deck shenanigans like the kind that Crystal Ball enables can also usually do a decent job of protecting a 'walker for at least a couple turns, so I think he's worth trying at least. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. It all connects! This is the updated Mono Color Planeswalker Tier List for mtgpq. Medium, Card Reliant, Weak Abilities, Flexible. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion He builds very fast, and has abilities that help him board wipe with little trouble. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Typically, a longer game implies more control is being utilized. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. For more information, please see our Tamiyo, Field Researcher (+2/+3/0/0/+2) 5/8/6: If Tamiyo gets to her third ability, the match is pretty much over. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous. Fast, Independent, Strong Abilities, Flexible. A summary of each Planeswalker is below. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Her mana bonuses are great, and she pairs very well with Thopter decks. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Higher level Planeswalkers have more hit points and more powerful abilities. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Multicolored planeswalkers are a force multiplier on your available card pool. Getting Started: Throw creatures into your deck. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. These planeswalkers rely on mechanics that no longer are used. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Getting Started: Artifacts, artifacts, and more artifacts. Slow, Card Reliant, Medium Abilities, Creature Driven. How is he in 6,000 decks when I forgot he existed? Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. Better +1 for discard decks. If you can protect him, though, Jace can be a lot more than Crystal Ball, especially if you can Kick him (and I know some people in my audience would love to do so). - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Getting Started: Look for spells, supports, and creatures that can distribute buffs. Getting Started: Throw creatures into your deck. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. Medium, Card Reliant, Fairly Strong Abilities, Flexible. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. Medium, Very Card Reliant, Medium Abilities, Flexible. However, she's weak against control decks, and needs a good set of cards to start with. Fast, Independent, Strong Abilities, Creature Driven. Fast, Card Reliant, Medium Abilities, Creature Driven. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. He's solidly a "Vanity Tier" choice, whose main purpose seemingly is to annoy your matchups as an AI deck, since many win conditions would be thwarted by his abilities. - Gideon of the Trials (W) (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. They have great mana bonuses and embody the mechanics of their element. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Getting Started: Look for solid green creatures. Tier 3 are good planeswalkers, but rely heavily on the right deck setup. 3. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. Is it easy to pull off? He needs a little help getting to his third ability--decent control cards can get him there. Lots of lands. Relies on an old mechanic. Getting Started: Control cards and supports. No, but I absolutely want to make that happen. Relies on old mechanics. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! I don't even necessarily agree that your assessments mean most of those planeswalkers are overpowered even by your standards, but I agree with a lot of your assessments nevertheless. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Medium, Card Reliant, Fairly Strong Abilities, Flexible. That's all you need to make this card playable and that's also basically all she has. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Edit the label text in each row. - Arlinn Kord (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). I need you to take the Magic 2015 Garruk trailer, and put Endless Possibilities in the background. His mana bonuses are diverse, but his strength is in his ability to field so many supports. - Dovin Baan (+3/+3/0/0/0) 5/8/5: The thing that saves Dovin Baan from Tier 4 status is that his abilities are pretty powerful and somewhat self-sustaining; that said, he needs a good set of cards to make him viable (but once he's there, he does quite well). Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. These are all bad. Fast, Card Reliant, Fairly Strong Abilities, Flexible. How much of a board state do you need to protect Teferi? Medium, Independent, Strong Abilities, Flexible. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Relies on old mechanics. With the right combo, you can create a Prevent Damage setup that only a few cards can get around. Privacy Policy. - Angrath, the Flame Chained (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. Getting Started: Basic control cards and direct damage spells. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. Just Right: I also want it on the record that I love Jeska's regular art. Eligible Sets: Core Set 2021, Jumpstart, Zendikar Rising, Zendikar Rising Commander, Commander Legends. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Getting Started: She'll need control cards. MTGPQ Planeswalkers (4.4) Tier Lists. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Edit the label text in each row. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Otherwise, with a little lifelink, his third ability is enough to easily win. They aren't made for Commander play, and you can clearly see that! Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. and our Over, Under, or Just Right? - Liliana, the Last Hope (B) (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Card Reliant, Fairly Strong Abilities, Flexible. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. These planeswalkers rely on mechanics that no longer are used. Over, Under, or Just Right? OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Getting Started: Zombies. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--start by including multicolored creatures (especially tricolored creatures), then throw in a few cards that convert gems or otherwise gain mana to bring him online. - Chandra, Torch of Defiance (R) (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Getting Started: She'll need control cards. Planeswalkers begin at level 1. - Dovin, Grand Arbiter (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Most recent update: 9/3/2019, added Wrenn and Six. Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Fast, Slightly Card Reliant, Strong Abilities, Flexible. She's like a one-shot Fiery Emancipation, and that's terrifying. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. With his third ability, you wont have to worry much about their cost. Upon looking into Planeswalker design as a whole, we wanted to try to make every Planeswalker a unique build around their character. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Relies on an old mechanic. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Fast, Independent, Strong Abilities, Flexible. Medium, Card Reliant, Weaker Abilities, Flexible. Medium, Independent, Medium Abilities, Flexible. Getting Started: For Legacy, Energize cards. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Getting Started: hints. Better ult to punish greedy graveyard players. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Getting Started: Get zombies. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Very much my type of value nonsense card. Getting Started: Throw creatures into your deck. Green Planeswalkers Complete List and Rankings. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. 130 discussions 1.3K comments Most recent: . Throw as many as you can into her decks. Typically, a longer game implies more control is being utilized. Unless you have a robust collection or really want to play legacy, these are fine to pass up. After that, with only minimal effort, he'll easily win. In this time without flip werewolves, she leaves a lot to be desired. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. And we're back! Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Relies on an old mechanic. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Tier 4 planeswalkers have significant drawbacks. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. - Ob Nixilis, Reignited (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. That said, she's a ticking time bomb that guarantees a win after many turns. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. - Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Getting Started: Look for cards that enhance your creatures. Getting Started: Get Drake Haven and cards with cycling. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. 1. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. Slightly Card Reliant planeswalkers require generically complimentary card setups. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Basri Ket being this high must just be new card syndrome. - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Slow, Card Reliant, Medium Abilities, Flexible. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. Fast, Card Reliant, Medium Abilities, Creature Driven. Medium, Card Reliant, Medium Abilities, Creature Driven. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. - Sarkhan, Fireblood (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. All mono-color Planeswalkers' mana bonuses add up to nine. You know you make a good argument when you've persuaded yourself. He's also quite easily to use as is. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. His mana bonuses are quite solid, though. Colorless cards. All Planeswalkers had abilities straight out of the gate, at level 1. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Grab a few control cards. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. Fast, Independent, Strong Abilities, Flexible. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Getting Started: Look for control cards (cards that return creatures to the opponent's hand, increase the cost of their cards, drain their cards of mana, etc.). Let's talk about a fun 'walker. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Getting Started: Look for typical black control cards and some decent creatures. Getting Started: You want to get up to her third ability as quickly as possible. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Medium, Slightly Card Reliant, Strong Abilities, Flexible. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Drag the images into the order you would like. Over, Under, or Just Right? Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." The fact that he can field every card in the game helps a bit too. You could play almost anything over Basri that said "counter" on it, and it'd probably be better. 15. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. While the combo can be powerful, it seems underwhelming right now. Getting Started: Thopter token generating cards and vehicles. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). - Nissa, Worldwaker (G) (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. Lots of lifelink. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Fast, Slightly Card Reliant, Strong Abilities, Flexible. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. If I was gonna pick one here that wasn't completely terrible, it would be Chandra, Flame's Catalyst. Getting Started: Look for solid green creatures. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Slow, Card Reliant, Medium Abilities, Flexible. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Get lots of zombies. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Agh! Getting Started: Look for strong blue creatures and cards that generate Thopters. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. For Basically Top Tier, these take a little more to get started, but they are still very powerful walkers. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. - Saheeli Rai (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Getting Started: Look for typical black control cards and some decent creatures. This is the dual color Planeswalker tier list. - Vraska, Golgari Queen (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Has Nissa of Shadowed Boughs been insane for you? I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. Getting Started: Throw in cards that work together. I have an irrational love for Crystal Ball. MtGPQ Deck Strategy & Planeswalker Discussion. Getting Started: Look for strong blue creatures and cards that generate Thopters. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). 13 are broken/overpowered and 22 are good/weak/bad? Getting Started: Put creatures in your deck. Nothing about Basri is exciting. Fast, Independent, Strong Abilities, Creature Driven. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. The +1 is kinda cute with, like, Voltron, or Infect, but four mana for that is not worth doing.
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