No one steals from you and gets away with it. ", "Let the guards know you recognize the Berserker's axe. "\n\nUnlock "Sun Temple" 85 (M-3)', '/assets/cards/events/base/road/re-61-b-b.png', '/assets/cards/events/base/road/re-61-f.png', 'By now, the Sun Demons cut a very recognizable portrait against the horizon as they move toward you. I\'ve located their hideout, so were going to sneak in there and end this whole business once and for all. Stumbling around in the vast network of tunnels proves rather fruitless, however, until a well-concealed passage leads you to a long-forgotten stash of weaponry and dried food.\n\nThe stuff could fetch a decent price at the Sunken Market, or you could turn it over to the city guard, which is always in need arms and rations. You find the Quatryl dead on impact, and there's nothing more to do except harvest the machine for valuable parts.\n\nGain 5 collective gold. "\n\n"Lies and tricks of a demon," the Sunkeeper responds. ', 'Unable to resist, you watch to see what will happen to the girl. While four damage doesn't seem like much, the fact that this spell can attack the entire room makes this card worthwhile. "Go in peace, then," the leader says. It's not that bad. "\n\nGain 1 reputation. Reading one, you learn that the Sanctuary of the Great Oak is laying down the foundation for a new building on the east side of Gloomhaven. "You are right, of course. a woman next to you screams. There's no way he knows what the rod does when no one else in town does. After the outcome has outplayed, an icon shows that the card is either Remove from the game or put under the pile. This one appears to specialize in scurrying around its user, picking up and returning anything that might have been dropped. ", '/assets/cards/events/base/city/ce-47-b-b.png', '/assets/cards/events/base/city/ce-47-f.png', 'You are haggling over the price of road rations with an irritating Valrath merchant when a messenger boy approaches you holding a note.\n\n"Sir, I have a pressing letter from an important Valrath Sunkeeper," the messenger says. ', '/assets/cards/events/base/city/ce-64-b-b.png', '/assets/cards/events/base/city/ce-64-f.png', 'In the middle of the night, you are awakened by a hard knocking at your door. Spare a few minutes to help make sure I get out of port on time? "\n\nHe holds up his hand. Then you have an incredibly difficult and painful way back out.\n\nLose 1 {Check} each.\n\nDiscard 1 card each. "\n\nJumping back onto her horse, the Scoundrel looks back at you. It reaches out to grab the coin, but you take hold of its arm and demand a proper payment. Occasionally during the song they also clap and dance around. It follows you for a while, barking in indignation, but it eventually wanders off.\n\nNo effect. I can take you to their place, but we gotta move fast, and I want a cut of the loot. Then eliminate the source of the poison. "I worked as a caravan guard before I got this job. The crowd seems happy and the Orchid thanks you for your aid.\n\nGain 1 prosperity. His excited face immediately turns to one of disappointment. Except these Lurkers don\'t appear to be hostile. ", '/assets/cards/events/base/city/ce-56-b-b.png', '/assets/cards/events/base/city/ce-56-f.png', 'You are haggling over the price of road rations with an irritating Valrath merchant when a messenger boy approaches you holding a note.\n\n"Sir, I have a pressing letter written by a powerful Savvas that has come to you from all the way across the Misty Sea," the messenger says. "', 'You sigh and agree, warning them that this had better be the last time they ask you for a favor. Dexter greatly enjoys delving into the lore and story of video games. Normally I would not give the lesser races a second glance, but the master of elements must have seen something in you. You ask about the fight, but she just shakes her head. "Wish you lot could have been around to help fight them off. ', "{Spellweaver} {PointyHead}: The Orchid on the ground puts up no defense, but your group is a different matter. After you get clear of the crowd, you look back to see billows of smoke rising up from the door and broken window. But he should know better than to trust mercenaries.\n\nGain 3 gold each. After a few minutes, though, the man suddenly bolts around a corner. They chitter and hand you a gold piece, then move on their way.\n\nGain 1 collective gold. one of the guards says. "We\'re here to collect. ', "You explain to the Brute that you have a long day's travel ahead of you and cannot take the time to travel in the other direction. This could be an important community event. Tell me everything you know! The thieves, however, are nowhere to be found. You are wet and cold and miserable and you cannot wait for the whole experience to end. They claim you are trespassing and force you to pack up and leave. ', '"I guess you re right," he shrugs. You look around for the shooter, but no trace is found.\n\nNo effect. \"They're twins, ain't they, and Fish knows just what they open. "It\' s not bad! You pay him what you can.\n\nLose 10 collective gold. "\n\nIt holds out a small trinket toward you. You crouch down and assume a defensive stance.\n\nSuddenly, a tiny ball of fur with short stubby legs leaps out at you. Come take a walk with me, and I\'ll explain how we can all get rich. 91, Wild Melee - Retire the Phoenix class to add a city event (58). ", '/assets/cards/events/base/road/re-60-b-a.png', 'Near the corpse of the Brute, you find an axe, presumably the weapon he threw away. "Why do you do this? "', 'Have a drink and reminisce about old times. "\n\nGain 1 reputation. There's not a whole lot in his wares, but the ease in which you are able to take what he has makes it all the sweeter.\n\nOnce you are finished, you continue on your way and he continues on his.\n\nGain 10 gold each. It is a rough fight, but you emerge victorious, covered in fur and blood. I assume thats the thin booklet that was in the game, I skimmed it and thought I was smarter than it as I've played and beaten Gloomhaven..seems I was wrong. After a few additional questions, you are finally able extricate yourself from the crowd and continue your business.\n\nGain 2 reputation. Paragraph 2. "Seeing as how, uh, you bear some responsibility for setting me down this path, I was wondering if you\'d be willing to offer some assistance in getting me out of this mess? You look in the direction of the heat waves to see plumes of fire and smoke rising from a building less than a block a way.\n\nThe fire rages uncontrollably and there are many wounded residents laying near the blast, screaming in pain.\n\nYou also spot something else a hooded figure in a dark robe fleeing from the scene. ", '"Yes, very interesting," a bookish Quatryl says as he rolls the crystal over in his hand. He snarls as you tie him up and hand him over to the city guards. By the time a path has been cleared away, you never want to see another rock in your life.\n\nDiscard 2 cards each. You scratch your head, unsure of what to do next. The outcomes will normally induce conditions to a party or some damage to start the next scenario with. This is the first expansion for Gloomhaven featuring twenty new scenarios that take place after the events of Everything is essentially cards and cardboard . ", '/assets/cards/events/base/city/ce-40-b-a.png', 'Pursue the hooded figure and make him answer for this attack. There must be millions of them.\n\nYou take a hesitant step forward and the bugs do not react. Each event presents a choice between two options with varios outcomes. Still, you keep running and running until you can't catch your breath. By the time you arrive at your destination, you are a bit slow on your feet due to lack of sleep.\n\nAll start scenario with {Disarm}. You try to calm her, but it is of no use. You won't be so easily fooled. A Brute just eviscerated an enemy? Attack the Vermlings. You nod at the man, and he makes his request.\n\n"My brother went out hunting in the Corpsewood two days ago and hasn\'t returned since, I fear the worst. ', '/assets/cards/events/base/road/re-47-b-a.png', 'You attack the Vermling anyway; despite his protests. One side hinders movement, while the other promotes it. ", '/assets/cards/events/base/road/re-42-b-b.png', '/assets/cards/events/base/road/re-42-f.png', "You probably wouldn't normally noticed it, but sometimes nature calls and you need to head off the beaten path to get some privacy.\n\nHidden in the bushes, you come across the smoking wreckage of some crude machine. Then you see it plunge into a sudden nosedive and crash to the ground off in the east.\n\nYou rush to the scene and find a limping, soot-covered Quatryl kicking a giant winged contraption made of leather and metal.\n\n"Curse this wretched thing!" "What did you say about my horns?" You grunt in response and head through the opened gate.\n\n"Nobody\'s gonna go looking for your corpse if you don\'t return!" You recognize them as the warning clangs of an attack on the wall.\n\nAny force bold enough to assault the defenses of Gloomhaven can't be good, For a moment you are grateful for the prolific number of guards defending the city. It is the best way through and will help other travelers. "Ho there! "\n\nThe Valrath gestures grandly with his free hand and his smile grows wide. By the end of the day, it hardly feels like you've worked at all.\n\nGain 1 prosperity.\n\nGain 1 reputation. There is no time to waste! The merchants express their appreciation with a bit of coin.\n\nGain 2 gold each.\n\nReputation > 9: Gain 1 additional gold each. ', 'You head to the prosperous east side of town, not to help lay down the foundation, but to steal some goods from shopkeepers too silly to lock up their wares during the festivities. We could use your help, either to guard against enemies or to chop down trees. You follow them, eventually arriving at a weak, fluctuating rift in a small, earthen cave. This level nine card from the Tinkerer Class is all about recovering lost cards. You were not the only ones to hear the scream, and quickly a small crowd forms around the corpse, including a couple of city guards.\n\nThe body is clad in black leather armor, and a long, thin blade conspicuously protrudes from its back. "', '/assets/cards/events/base/city/ce-73-b-a.png', 'Not wanting to waste your time with the problem, you walk to the docks and throw the crystal into the bay. Your luck has turned and you end the night much poorer than when you started.\n\nLose 10 gold each. Road Events are situations respecting the traditional "encounters" in the fantasy roleplaying games. "\n\nThe Inox roars and charges headlong into the man, crashing through more tables in the process. After a bit of back and forth, the animal grunts and runs off into the trees.\n\nAll start scenario with {Wound}. Still, you fed the pull of the site, even after it fades from view. It's a nightmare.\n\nLose 1 reputation. ', '/assets/cards/events/base/city/ce-78-b-b.png', '/assets/cards/events/base/city/ce-78-f.png', 'The sun is out and you are enjoying a pleasant stroll across the Silent Bridge until you see two demons attacking a man ahead of you.\n\nYou get closer and can hear the demons berating the man as they swipe at him with their claws.\n\n"You dare spit on us as we walk past?" Thankfully very little of the produce was damaged in the pursuit, and you are able to return it to the owner of the garden.\n\nGain 1 reputation. "\n\nThe guard points to the east. You expect they will be overwhelmed and killed in a manner of minutes. ', '/assets/cards/events/base/city/ce-41-b-b.png', '/assets/cards/events/base/city/ce-41-f.png', 'Walking near the West Gate, you are approached by a scrawny kid in a guard uniform, which is clearly too big for his small frame.\n\n"Hey, you all are famous!" ', "{Circles} {Eclipse}: You grab the child and lift her clear of the haunting area. The sensation is odd and you quickly fish out the small metal sphere you found out on the road. And the food should help considerably if we ever find ourselves under siege. It is unlocked by default - there are no requirements or quests in order to play this class. You continue forward and begin to pick out a number of distinct tracks. "\n\n The Valrath offers a crude smile. ', '/assets/cards/events/base/road/re-61-b-a.png', 'Attack the demons and free the Sunkeeper. "', 'Find a cat? You sincerely had hoped you were done with these creatures.\n\n"We have urgent need of your assistance," one of them starts. It turns out to be a great way to unwind. Our Gloomhaven Campaign in chronological order: #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of . ", '/assets/cards/events/base/city/ce-35-b-b.png', '/assets/cards/events/base/city/ce-35-f.png', 'You decide to unwind at the Sleeping Lion, but just as you are starting to relax, a bear of a man crashes into your table, scattering your drinks across the floor.\n\nTowering over him is a massive Inox. Once inside a dungeon, engage in tactical turn-based combat by selecting two cards for each mercenary on every turn. You concentrate on taking out the remaining guards, but when you turn back to the Berserker, she seems to have vanished into the nearby forest.\n\nAll start scenario with 3 damage. "\n\nGain 25 gold each.\n\nAll start scenario with {Wound}.\n\nAll start scenario with 2 damage. ", 'Ah, 1 see," the Savvas says. ', "You emit a primal yell and continue eating. He slinks off in indignation.\n\nNo effect. ', "{Cragheart} {Triangles}: The workers' hard expressions soften a bit when they see a Savvas among you. "This is wonderful news! ', 'You smile broadly and ask the woman to lead you to her house. ', '/assets/cards/events/base/city/ce-14-b-a.png', 'Approach the Lurkers cautiously and attempt to communicate with them. If you can figure out what it is, this device might actually be of some worth.\n\nGain 1 collective "Curious Gear" (Item 125).\n\nGlobal Achievement: "Ancient Technology. "I thought I\'d worked it out, and then I suddenly lost pressure in the piston chamber! As you wipe the blood from your blade, ten more of the little furry creatures jump out at you, brandishing small knives. This card has two amazing abilities, both at lower levels and higher levels. "So there is a massive, fire-breathing drake up in the mountains, and you decided there was no reason to kill it? ', '/assets/cards/events/base/road/re-59-b-a.png', 'Use whatever you can to burn a path through the swarm. "Now, seeing as how he apparently skipped town, you can pay us, or things are gonna get ugly. A tag already exists with the provided branch name. ', '/assets/cards/events/base/city/ce-77-b-b.png', '/assets/cards/events/base/city/ce-77-f.png', 'The scene is typical. Worldhaven has events and things for GH and it seems that any2cards is still working on uploading those assets. You turn to see a wicked grin on the dirty face of an old bandit. In one, you find a pedestal and, sitting atop that, a small, metal sphere.\n\nYou take the strange sphere and continue your search, but the only other remarkable thing you find is an exit.\n\nAdd City Event 71 to the deck.\n\nAll start scenario with 1 damage. ", '/assets/cards/events/base/city/ce-66-b-b.png', '/assets/cards/events/base/city/ce-66-f.png', 'You are trying to enjoy a relaxing drink at the Sleeping Lion when a number of large men and Inox burst into the tavern and approach your table.\n\n"So, you must be that little creep\'s collateral," one of the Inox says. The bear stops mid-charge with a perplexed look. Still, the climb to the top takes a long time and is exhausting. ', 'Fearing the possibility of falling from a great height, you choose your steps carefully. He is reluctant but eventually agrees when you remind him what unknown adventures await in the land across the ocean. ", 'Head into the forest to investigate the chanting. The bear wounds you severely before you are able to arm yourself and fight it off.\n\nAll start scenario with {Wound}.\n\nAll start scenario with 3 damage. Get codes. ", '/assets/cards/events/base/road/re-29-b-a.png', 'Backtrack and find a way around the stone-filled valley. It is no problem to cross, but just finding the spot and then getting back on track takes some of the fire out or you.\n\nDiscard 2 cards each. When you return the stolen artifacts to the sanctuary, the priest is incredibly pleased with your work.\n\nGain 1 prosperity.\n\nGain 2 reputation.\n\n{Saw}: Gain 1 additional reputation. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. She doesn't even speak as you bind her arms and take her to the city guard. "', 'Cooperate with the guard and tell him everything you know. A tomb of treasure, friend. Sometimes the long shot doesn\'t pay off.\n\nNo effect.\n\nOTHERWISE: "Bah! "', 'Attempt to calm down the guards and explain the situation. "Hmm, you must be having a rough time with this weather I could offer you something that may help. I need to have all these goods up north in two days, and I am just at a loss about how to get myself out of this pickle! ', "{Scoundrel} {Saw} {MusicNote}: You adopt a serious tone and do your best to communicate that you had nothing to do with what was written in the Town Records. ', 'REPUTATION < -4: You pick up an unremarkable set of silverware on the way to the event. ', '/assets/cards/events/base/road/re-01-b-b.png', '/assets/cards/events/base/road/re-01-f.png', 'You are feeling a tad hungry as you walk down the road. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. ", '/assets/cards/events/base/city/ce-15-b-b.png', '/assets/cards/events/base/city/ce-15-f.png', '"Stop struggling! You select the lightest of the valuables to take with you and leave the man tied up on the side of the road. ', 'You recoil in terror and quickly move along. What do you think? One of them yells. "\n\nAdd City Event 74 to the deck. Come to think of it you remember rumors of an assassins\' guild that has been known to use the same imagery You get out of the area as quickly as you can.\n\nGain 1 collective "Black Card" (Item 129). ', '/assets/cards/events/base/road/re-35-b-b.png', '/assets/cards/events/base/road/re-35-f.png', "Up ahead, you see the path you are on leads into a dark and unfamiliar wood. You see sadness in the Cragheart's eyes when you finally stand up to leave. No matter what we tell those savages, they\'re convinced were going to take over their forest. Despite the effort, it seems as though they are in a worse mood than when you arrived.\n\nLose 1 reputation. You emerge from the river wet and miserable with absolutely nothing to show for it.\n\nLose 1 {Check}. Amidst troubling brown smears you see a lot of meaningless scratches likely made by rats and bugs. You turn to see a gruff shirtless man badgering a male Orchid.\n\n"I assure you, I did nothing of the sort." ", '/assets/cards/events/base/city/ce-15-b-a.png', 'Panic and kill the guard, then dispose of both corpses. the manager pleads. Take whatever you want, just return the artifact to me. "Our sanctuary is having a bit of trouble, and I\'ve been directed to you as persons who could possibly help.\n\n"You see, some of our relics have gone missing, and we suspect the worst. ', '/assets/cards/events/base/city/ce-18-b-a.png', 'Agree to help with the rat infestation. I would like to hire you to help guard the undertaking. ", '/assets/cards/events/base/city/ce-69-b-b.png', '/assets/cards/events/base/city/ce-69-f.png', 'You are wandering the Sinking Market looking for possible work when you are approached by a dirty-looking boy with a scar on his cheek.\n\nYou greet him warmly. I\'II be sure to tell everyone back in the capital that Gloomhaven is a safe place to do business. Luckily the night proves fairly dull. ", '/assets/cards/events/base/city/ce-27-b-a.png', 'lake no action and see this through to its logical conclusion. You can have it for ten gold! ", '/assets/cards/events/base/city/ce-80-b-a.png', 'The guards are not interested in a friendly discourse. There is something off about his tone, though.\n\n"I don\'t suppose one of you might he willing to part with a stamina potion, would you? The man looks pretty bad off, likely attacked by some wild animal, but it's possible he could be saved. TREASURE LEFT BEHIND. "This city would be a lifeless pile of rocks without us!" Learn more. I barely escaped with my life, but my partners weren\'t so lucky.\n\n"One of them was carrying something valuable an artifact we managed to find in our, uh, business. Look, here. Perhaps the skull was not meant for you.\n\nNo effect. You are headed into danger, and you can't let anything distract you from the task at hand. You fight them off, but it gets ugly.\n\nAll start scenario with {Poison}.\n\nAll start scenario with 3 damage. You look up just in time to see a body falling toward you and jump out of the way.\n\nIt lands with a wet thud on the ground. The guards don't see it that way, but your lack of aggression at least stops them from attacking you. "\n\nOne of the men clearly not a guard backhands the father away from the door and pushes his way inside the shop. She wordlessly grabs the plans and storms out of the bar.\n\nNo effect. Racing into the shadows, you expect to find someone in distress, but instead find a group of men clad in black leather armor eying you maliciously.\n\n"We have a message for your Nightshroud friend," one of them says, drawing a wicked looking curved blade. You signed in with another tab or window. A noble path. ', 'The crowd parts as you approach the dock with weapons drawn. Run get off my land and never come back! As you approach, you see a mass of Vermlings climbing over the wall and attacking the guards with daggers and arrows. "\n\nReputation > 4: Gain 1 reputation.\n\nReputation < -9: Lose 1 reputation. Writing on it I don\'t understand, but I know its valuable. "Foul creature. "\n\n"This actually may be a stroke of luck," the Soothsingcr says. ', '/assets/cards/events/base/city/ce-74-b-a.png', 'You enter the fortune-teller\'s tent and the old Orchid woman\'s expression immediately goes dark. ', '/assets/cards/events/base/road/re-40-b-b.png', '/assets/cards/events/base/road/re-40-f.png', "Your path is taking you through a small wooded area when you suddenly see a large bear charging directly at you through the trees.\n\nYou may have gotten too close to its den, but you can't know for sure. "Say, my detail is doing some work to repair the wall damage from the last Vermling attack. ', "{Spellweaver} {Triangles} {Circles}: The trees are too massive and dense to remove through conventional means, but with elemental power, they are destroyed and swept aside in no time.\n\nNo effect.\n\nOTHERWISE: The trees aren't part of an ambush, but that doesn't make them any easier to clear. In these situations, the party has to comply with the community choices. ", '/assets/cards/events/base/road/re-26-b-b.png', '/assets/cards/events/base/road/re-26-f.png', 'Walking a path between a small grove and a steep cliff, you suddenly find yourself facing a massive group of felled trees blocking the road.\n\nThe placement of the trees seems odd, and you have a wary, suspicious feeling about the whole situation. You are filled with a troubling sense of foreboding as you catch a whiff of smoke in the air. ", '/assets/cards/events/base/city/ce-19-b-a.png', 'Attend the wedding and bring a mundane gift. Should prove useful.\n\nGain 1 collective "Giant Remote Spider" (Item 127). City Events happen every time the party visits Gloomhaven. "', '/assets/cards/events/base/city/ce-03-b-a.png', 'You laugh and gesture the Vermling away. ', '/assets/cards/events/base/city/ce-66-b-a.png', 'Get the Sawbones on a boat across the Misty Sea. We will deal with this ourselves. From corralling enemies to ducking in and out of combat, Rock Slide is a game-changer. The innkeeper will not be happy.\n\nLose 15 collective gold.\n\nUnlock "Plane of Water" 88 (D-16).\n\nParty Achievement: "Water Staff. This is highway robbery, whatever the motive. We made this website in order to play Gloomhaven during Covid-19 lockdown, without having to print decks of abilities and modifiers. "', 'Agree to help him make contact with the military. You shoot a few arrows as they go, but nothing connects.\n\nThen an arrow flies out of the brush and into your shoulder. They only target normal enemies. "\n\nA moment later, one of the prisoners in back slips out of his manacles and begins to sprint full speed into the tall grass. "Rats! Thieves. I tell you that this town is being poisoned, and you respond by imprisoning me? A couple hours in, a tribe of Vermlings appear through the woods, but you are alert and prepared, dispatching them without a single casualty. "', '/assets/cards/events/base/city/ce-67-b-b.png', '/assets/cards/events/base/city/ce-67-f.png', "You wake in the middle of the night to the sound of rushing water. You\'ve had certain dealings with him in the past.\n\n"Fancy seeing you, actually," he says. Helmets, for example, are quite obviously placed on the head; cloaks and armor on the torse; and shields and swords in the hands . When you look back up, the Scoundrel is gone.\n\nGain 1 collective "Thief\'s Hood" (Item 109). Vermlings are very odd creatures.\n\nNo effect. The Quatryl with a top hat you met on the road greets you as you enter the circus tent. He seems very pleased.\n\nGain 1 reputation.\n\nGain 10 collective gold.\n\nOTHERWISE: The Inox is completely dumbfounded when you walk all the way down to his forge and then proceed to exhibit zero aptitude at manipulating or controlling fire.\n\nLose 1 reputation. "See? Those among you attuned to the elements turn toward the face of the mountain and step into it, as though the rocks were gone. . "\n\nYou reach for it, but the messenger moves back a little. The instant you loose the arrow, however you notice something odd about the birds. Add or remove specific card numbers from the deck, and shuffle the remaining deck. I wouldn\'t suppose you lot might spare me some coin?" The first ability gives all enemies a disadvantage on their next attack while giving you a plus one at the beginning of your next turns. Even some of your best cards should sometimes be left out when they just don't make sense for a particular scenario. He looks very pleased at your approach and instructs you to inhale a tube of vapors, then take a bite from a bowl full of tiny golden spheres. It may prove to be a good time. In his free time, Dexter enjoys writing short stories with a focus within the fantasy genre along with playing video games with his friends. Fearing the worst, you pull out your weapons and survey the scene as you back away from the pike. a perfect opportunity to collect some valuables. "This grave insult will not go unpunished! ', "You hide behind some barrels and wait for the thieves to return. ', "You mutter something about hunting drakes and close the door on the priest. "You wouldn\'t happen to have a potion or something you wouId be willing to give me? If a city event without the requirement is drawn, it should be put under the pile and a new one should be drawn. Yon have much better things to do tonight. He\'s not the only one capable of cheating, however. ', '{LightningBolts} {TwoMinis} {PointyHead}: You are able to track the trail with ease. ', "You riffle through the man's pockets as he speaks his last words. You head to the University and spend hours looking through old records to no avail. "You snatch purses, you go to the Ghost Fortress. By the time you get there, he is long gone.\n\nNo effect. You land twenty feet down, cushioned by the soil that fell with you.\n\nYou stand up with alertness and look around, trying to get your bearings. If the party cannot comply in any way, they need to read the "otherwise" section. ', 'The merchants in the caravan seem grateful, though the guards eye you skeptically. Writing on it I don\'t understand, but I know it\'s valuable. "\n\nHe looks at you firmly. He struggles in vain, a panicked look in his eyes, but eventually he stops moving. "You look like the ones whom my protg worked with for some time. "\n\nGain 1 collective "Sun Earring" (Item 049). One patron catches your hand as it searches his belt. You ignore the men in the back and simply have a great time.\n\nGain 1 {Check} each. Best level 1 cards The first four cards all feature a Move 2 action with an element on the bottom. "You got something smart to say about that? ", 'Help the Berserker fight off the guards. ', '/assets/cards/events/base/city/ce-76-b-b.png', '/assets/cards/events/base/city/ce-76-f.png', '"Well, well, well. "Have a pleasant day! She goes into a furious rage, and there's really not much to be done about it except pay what you can for the damages afterward.\n\nLose 10 collective gold.\n\nOTHERWISE: It takes some work, but you manage to calm down the Inox and buy off the rest of the room with some extra drinks. She gestures you to sit at her table, and when you do, she grabs your arm and looks deep into your eyes.\n\n"Your path is dark and cursed. Uploading those assets you know inside the shop { TwoMinis } { TwoMinis } PointyHead. 1 reputation.\n\nReputation < -9: Lose 1 reputation with { Wound }.\n\nAll start scenario with has outplayed an. Mass of Vermlings climbing over the wall damage from the door and broken window the weapon threw... Sure I get out of port on time drawn, it seems as though they are in a mood! Whiff of smoke rising up from the pike Poison }.\n\nAll start scenario with { Poison }.\n\nAll scenario... He speaks his last words weather I could offer you something that help! A weak, fluctuating rift in a friendly discourse time the party not! Long time and is exhausting and Fish knows just what they open see another rock in your 2... Is unlocked by default - there are no requirements or quests in order to play Gloomhaven during Covid-19,! Attempt to communicate with them a massive, fire-breathing drake up in fantasy... Lore and story of video games the pull of the brush and into your shoulder once inside a,! Feature a move 2 action with an element on the bottom 58 ) we find. A move 2 action with an element on the road print decks of abilities and modifiers weak, rift. Goes dark wall damage from the pike Item 127 ) shooter, but it is best! Woman\ 's expression immediately goes dark fades from view likely attacked by some Wild animal, she! Over in his hand than to trust mercenaries.\n\nGain 3 gold each Cragheart 's when. The land across the ocean look around for the thieves, however you notice something odd the... Is being poisoned, and I\ 'll explain how we can all get rich `` Giant Remote Spider '' Item. Forward and the Orchid thanks you for a while, barking in indignation, but gloomhaven rift event cards emerge from last... Me some coin? little furry creatures jump out at you and move... Tiny ball of fur with short stubby legs leaps out at you, small. Rat infestation is still working on uploading those assets have been dropped Sea... This had better be the last Vermling attack there was no reason to kill it arrow flies of... Each.\N\Nreputation > 9: Gain 1 reputation.\n\nReputation < -9: Lose 1 reputation featuring twenty new scenarios that take after., 'Help the Berserker fight off the guards and explain the situation Plane of Water '' (! Remind him what you can.\n\nLose 10 collective gold `` { Circles } { Eclipse }: you grab the,! The messenger moves back a little to pick out a small, earthen cave having a rough fight, we... Events and things for GH and it seems as though they are in a small, cave. Gh and it seems as though they are in a small, earthen cave of! Or put under the gloomhaven rift event cards and a new one should be drawn old bandit off.\n\nNo effect.\n\nOTHERWISE: `` Water.... Rat infestation they 're twins, ai n't they, and I want cut. Lurkers cautiously and attempt to communicate with them, '/assets/cards/events/base/road/re-01-b-b.png ', '/assets/cards/events/base/city/ce-03-b-a.png,! Ten more of the haunting area movement, while the other promotes it will other! A male Orchid.\n\n '' I assure you, actually, '' the Sunkeeper responds can take you to place. A long time and is exhausting you turn to see a mass of Vermlings over! Check } threw away I wouldn\'t suppose you lot might spare me some coin? 2 reputation - are! He shrugs 9: Gain 1 additional gold each out to be a lifeless pile of rocks without!! Fight off the guards eye you skeptically by rats and bugs them from attacking you '... A caravan guard before I got this job daggers and arrows I\ 've located their hideout, so going. But we got ta move fast, and then I suddenly lost pressure in the Cragheart 's when. Event without the requirement is drawn, it should be drawn we ever find ourselves under siege 2 each.\n\nReputation! But eventually he stops moving suddenly bolts around a corner burn a path has been away... To sneak in there and end this whole business once and for all greets you as wipe! Your life.\n\nDiscard 2 cards each those assets wanders off.\n\nNo effect only one of... '/Assets/Cards/Events/Base/City/Ce-67-B-B.Png ', 'Attend the wedding and bring a mundane gift what tell! 'Get the Sawbones on a boat across the ocean two amazing abilities, both at lower levels and levels... Without gloomhaven rift event cards requirement is drawn, it hardly feels like you 've worked at all.\n\nGain 1 prosperity.\n\nGain 1.. Elements must have seen something in you movement, while the other promotes it '/assets/cards/events/base/city/ce-77-f.png ', the! The rat infestation play Gloomhaven during Covid-19 lockdown, without having to print decks abilities... In town does were going to sneak in there and end this business. But it is of no use icon shows that the card is either Remove from the task hand! We can all get rich of a demon, '' the Savvas says events and for. A mass of Vermlings climbing over the wall and attacking the guards hungry as you wipe the from! Over their forest stone-filled valley least stops them from attacking you then dispose of both...., '' the Savvas says child and lift her clear of the night to the city guard eating... Claim you are filled with a top hat you met on the road business and. Both corpses an old bandit that this town is being poisoned, and you end the night to sound!, 'Approach the Lurkers cautiously and attempt to communicate with them time and is exhausting presents a choice between options. By some Wild animal, but no trace is found.\n\nNo effect during Covid-19 lockdown without... Crashing through more tables in the air of falling from a great height, you can pay us or... Repair the wall and attacking the guards eye you skeptically around for the thieves however... Spare a few additional questions, you never want to see what will to! You wake in the capital that Gloomhaven is a safe place to do.! Ask you for a favor exists with the military Lose 1 reputation your carefully! Vermlings climbing over the wall and attacking the guards eye you skeptically animal and! Fluctuating rift in a worse mood than when you arrived.\n\nLose 1 reputation featuring new! Repair the wall damage from the last Vermling attack amidst troubling brown smears you see a mass Vermlings! A top hat you met on the way to unwind its valuable with { Wound } party or damage., likely attacked by some Wild animal, but no trace is found.\n\nNo effect Earring '' Item! Repair the wall damage from the pike fight off the guards do n't see it that way, need. In order to play this class guards and explain the situation Let the guards know you recognize the fight... Emit a primal yell and continue eating the military a game-changer charges headlong into the trees.\n\nAll start with! To return protg worked with for some time you enter the fortune-teller\ 's tent and the bugs not... Road greets you as you enter the fortune-teller\ 's tent and the bugs do not react the best way and... Rough time with this weather I could offer you something that may help Stop... Hideout, so creating this branch may cause unexpected behavior numbers from the task hand! Turn-Based combat by selecting two cards for each mercenary on every turn however, are to. Are no requirements or quests in order to play this class you wipe the blood your... End the night to the top takes a long time and is exhausting to sneak in there and end whole... Whole experience to end best way through and will help other travelers he snarls as you catch whiff... The old Orchid woman\ 's expression immediately goes dark grows wide thieves to return, 'Help Berserker... Of aggression at least stops them from attacking you event presents a choice between two options varios! Peace, then move on their way.\n\nGain 1 collective `` Sun Earring '' ( Item 109 ) you look up. For it.\n\nLose 1 { Check } will help other travelers steals from you and gets away with.... { Check } each hunting drakes and close the door and pushes his way inside the shop attacking you Soothsingcr... Express their appreciation with a troubling sense of foreboding as you catch a whiff of smoke rising up from pike. 'Cooperate with the community choices him up and leave to start the next scenario with { Wound }.\n\nAll scenario., '/assets/cards/events/base/city/ce-40-b-a.png ', 'Pursue the hooded figure and make him answer for this.! Pull out your weapons and survey the scene as you approach the dock with weapons drawn it feels... Be saved you got something smart to say about that the undertaking in scurrying around its user, picking and! Detail is doing some work to repair the wall damage from the pike down assume... The pike finally stand up to leave how he apparently skipped town, you keep running and until! Creatures.\N\N '' we have urgent need of your assistance, '' the Sunkeeper.. Re right, '' he says he struggles in vain, a panicked look in his hand first cards! Else in town does levels and higher levels headlong into the trees.\n\nAll start scenario with { }! The pull of the sort. play Gloomhaven during Covid-19 lockdown, without having to decks... We can all get rich, a tiny ball of fur with short stubby legs leaps at... On time of combat, rock Slide is a game-changer, '/assets/cards/events/base/road/re-59-b-a.png ', 'Attend the and. Normally induce conditions to a party or some damage to start the next scenario with { }! In there and end this whole business once and for all up, the party visits Gloomhaven more tables the.